The Best Deal, the Best Prices The Mall @ 17 Million Products and services

Edmark launches Mighty Math Club on the World Wide Web


Edmark Corp., today announced the launch of its Mighty Math Club on the World Wide Web .

This exciting new Edmark site will provide kids at home and students at school with a variety of fun and age-appropriate brain-building math activities, games and puzzles, plus a free downloadable electronic geoboard -- a sample from the GeoComputer activity on Edmark's hot new Mighty Math Number Heroes CD-ROM.

The Mighty Math Club is an extension of Edmark's recently released Mighty Math Series of six math learning CD-ROMs designed to help kids understand the math concepts behind the facts and master the thinking skills necessary for successful problem solving. Children between the ages of 3 and 14, as well as parents and teachers, will find Edmark's Mighty Math Club a safe, fun and valuable educational experience on the World Wide Web that strengthens and builds kids' math skills.

"The Mighty Math Club marks the beginning of Edmark's effort and commitment to providing high-quality educational content and interactivity on the Web for kids," says Donna Stanger, Edmark vice president and interim CEO.

"We will be using the Internet as a vehicle to introduce more potential Edmark customers to the Edmark difference -- high-quality and engaging educational software that puts children in control of their learning. This approach can truly make a positive difference in children's lives."

Edmark's Mighty Math Club

Included in the Mighty Math Club are 12 fun and educational activities. Four of them can be played with the downloadable geoboard, four more can be played with the Mighty Math products and another four can be played without the computer. The activities are organized by children's ages: 3- to 5-year-olds, 5- to 8-year-olds, 8- to 12-year-olds and 12- to 14-year-olds.

Activities for 3- to 8-year-olds are designed for parents and kids or students and teachers to do together. Activities for 8- to 14-year-olds are addressed directly to the kids. New activities will be added to the Mighty Math Club each month. Math contests and prize drawings will be offered as well.

Free Downloadable Geoboard

The electronic geoboard, which is a sample of GeoComputer, one of four activities in Edmark's Mighty Math Number Heroes, can be downloaded for free from Edmark's Mighty Math Club Web site for Windows 3.1, Windows 95 and Macintosh. A geoboard is a fun manipulative used in school to explore geometry. On a standard square geoboard with rows of pegs, children place rubber bands around pegs to make geometric designs.

Edmark's electronic geoboard enables kids to do much more. The downloadable version features a free-form Explore Mode where kids can make colorful designs, flip and rotate geometric shapes and measure area and perimeter. The geoboard offers kids the opportunity to build geometric shapes and designs while mastering concepts such as perimeter, area, congruence, similarity, symmetry, rotation and tessellations.

In addition, the Mighty Math Club will offer four age-appropriate activities kids can do with the geoboard. They include:

-- Build a Better Mouse House: Children from ages 3 to 5 can use the geoboard to create and build a mouse house with shapes like a square, a triangle and a rectangle for Frank Lloyd Mouse, a charming character from Millie's Math House.

-- Symmetry Tree: Children from ages 5 to 8 are shown symmetrical patterns that Armadillo Annie from Mighty Math Carnival Countdown and Zoo Zillions likes. They're asked to make their own symmetrical designs for Annie, using the geoboard.

-- Lost in Mighty Math City: Children from ages 8 to 12 help the GeoBot from Mighty Math Number Heroes find the mayor's lost pet by locating and coloring a variety of geometric shapes, from right triangles to concave quadrilaterals.

-- Perimeter to the Max: Children from ages 12 to 14 are challenged to make a polygon with the greatest perimeter possible.

Brain-Building Math Activities, Games and Puzzles

Challenge activities offer kids and students the opportunity to test their wits at math games, problems and puzzles. These can be done alone, with friends, family members or classmates. The first four Challenge activities offered by the Mighty Math Club include:

-- Duck-Duck-Pig: A card game for 3- to 5-year-olds based on the pattern activity Bing & Boing from Edmark's Millie's Math House. This game helps children create and complete picture patterns.

-- Number Line, USA: Children from ages 5 to 8 use a number line to add and subtract while they travel across the country.

-- Seven's Secret: Star Brilliant, the host of Quizzo in Mighty Math Number Heroes, has a riddle for 8- to 12-year-olds. Ten number puzzles must be answered correctly using logic, place value, and basic operations to crack the secret code and solve the riddle.

-- Tree of Knowledge: Using an encyclopedia, the World Wide Web or the Fact Book in Mighty Math Cosmic Geometry, 12- to 14-year-olds can unlock a mystery by matching each Tree of Knowledge statement to a famous mathematician.

Idea activities are designed to offer kids even more creative ways to play with an explore their Edmark math programs. These activities are intended for use in conjunction with Millie's Math House for 3- to 5-year-olds and the Mighty Math titles for all other age ranges. The first four Idea activities offered by the Mighty Math Club include:

-- Silly Bug Poem: Children from ages 3 to 5 explore numbers, counting and creativity when they use the Build-A-Bug activity in Millie's Math House to make a silly buy from the directions in a poem.

-- Funny Fish Story: Using the Fish Stories activity in Mighty Math Zoo Zillions, 5- to 8-year-olds can make math story problems. Kids can then print and color their picture and write their own funny fish story.

-- Dr. Gee's 3D Table: Using the Explore Mode of Dr. Gee's 3D Lab in Mighty Math Calculating Crew, 8- to 12-year-olds can design 3D furniture, which they can print and assemble.

-- Hidden Tile: Children from ages 12 to 14 use their analytical skills to identify the tile that was tessellated to create a design using the Explore Mode of the Tessellation Creation Station in Mighty Math Cosmic Geometry.


Return to today's headlines

Copyright 1997 - 2008
GVP.DSJ Inc Web Development & GetMeOnTop SEO & Search Optimization NYC